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Posts Tagged 'developments'

Designing an iPhone application

2 comments October 14th, 2011 2 comments

I'll try to summarize all the work that I took the application DEVELOP Mussage iPhone in a week . If you do not know yet what Mussage, you can read this post !.

I was doing the steps and tools (mostly free) that I was using.

Use Case Diagram

First of all, and basing on the idea, I made ​​a use case diagram with yuml.me

MockUp

Then a scheme harmonized navigation screens with Balsamiq MockUp :

DER

It is time to design the tables that will have the database! For this we use the designer MySqlWorkBench

Xcode

It is time to program in Objective C ...

Also used the following Frameworks, libraries and tools for IOS:

  • FMDB for SQLite
  • JSONKit for and receiving Json parsing the Server
  • MD5 Hash for sending to the server and authenticate the login
  • Internationalization of Strings and Xib in English and Spanish.
  • Views QuartzCore for animation
  • MediaPlayer for playing songs on iPod
  • MessageUI to send mails within the app

Server Side (PHP)

Developed with the IDE Aptana Studio 3 API to provide services to the app and interact with the database.

Graphic Design

I did not really too graphic, I used standard IOS controls and add some little icons , that if ...

Web Application for HTML5

To accompany the launch of the app, a website based on a Template and tuned with PHP.

Post in the AppStore

Finally, publish the app!. It's a bit convoluted the issue of certificates and preparing a version for distribution, but following the instructions on the apple website you can go by.
We must be prepared to give screnshots and icon in different sizes for iPhone 3G (and low) and iPhone 4 with Retina Display.

Ready!

Once Apple approves our app (takes a week) to start promoting our app! Download it and use it!
I invite you to prove it:
Hits for everyone!
Any queries leave me your (s) comments here, or find me on twitter @ jbagnato . If you want you can request a quote to develop your app !.
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Mussage iPhone, Musical Messages

4 comments October 5th, 2011 4 comments

What is Mussage?

Is a video that explains what is and how it works

YouTube link

The idea

A simple idea with elements that already exist but combinandos of a new form, I will explain through some key concepts:

  • Most people use text messaging
  • Messages are sent between friends, family and partner.
  • Everyone likes listening to music.
  • All saved huge amounts of songs on the iPod, between 1,000 and 7,000 depending on the capacity of the device.

From this thought: Would not it be nice to send a song with a text to a friend? and the reality is that there is no application that lets you do this easily. Another obstacle is the copyright of the artists ...

EUREKA!

Why not send a text message to a friend with a song that has its own smartphone?
It often happens that as I have so many songs on my iPhone never really know what albums and artists I have saved and occasionally use the Random mode for music and I find myself telling "did not know I had this song."
Yet another positive point is that the idea is that the songs you have are your favorites, the ones you like. So if I send a song to a user in your own library of songs, it's hard not to like it!.
Best of all: it is simple to program it on iPhone, no computer required monster or months of work, at least to develop the basic idea. Obviously then you can improve and add features, but the concept of the idea is realizable by a single developer.

Birth

Thus was born Mussage-mixing of English words Music + Message-an application developed in a week , as I said in a previous post. It was a tough week, hours and hours of programming, design and learning!. Shipping for the review of Apple and you're approved!

Available in iTunes AppStore

The application is ready to drop your iPhone, iPod Touch or iPhone in the Apple app store to download it now click on the image:
It is version 1.1 with significant improvements made to the previous version.
Also I invite you to visit the Web Mussage in http://www.na8.com.ar/mussage that has additional information on the application.

Future

I want to thank my Wapis that helped me in the cartoons of the video tutorial and made the video recording of the story of super good! Also the logo is also her!. Thank you very much!
The future of the application will be watching, surely you can do many improvements! I welcome your comments and suggestions!
You may develop a version for Android and one specifically for the iPhone screen size.
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Juan Ignacio Bagnato.
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The challenge of creating an iPhone application in 7 days

24 comments September 26th, 2011 24 comments


Background IOS

3 years ago that I'm programming applications for iPhone / iPhone and the reality is not yet developed any of its own. For a year I worked for a company Startup and learning the Objective C programming language and participating in projects of various apps (which very few saw the light): an app advertising for Toyota, a zombie killing game based on a comic, an application to learn to sing karaoke and other like Twitter but with voice messages. Then I worked on a freelance for others and was "evolving" in the versions of IOS, new APIs and server-side PHP and communication via JSON.

Ideal Requirements

I always had several ideas for iPhone applications, but until now never took place. Having no account in the Apple Developer Program could not publish in the Appstore. A few months ago I subscribed to the program and that gives me the possibility to publish. Now, just need to decide the idea and implement it.
Something that I learned over time about ideas is that in order to perform them should be simple. Simple is best. Simple, minimalist, to fulfill a particular function, that is not overwhelming to the user. Apple's policy is that and it says in its guidelines for developers: an application should be "small" to do a single thing but make it very well.

The challenge

Thus was born the name of Mussage for an idea I had in late 2009 for an iPhone application that I think meets the conditions: it is simple, focus on solving one thing and is viable. I'll tell you in an upcoming post about it. Now I have the challenge of trying to develop it in a week which is the free time I have before starting a new freelance work!. I do it? ...

To do so, I address a timeline and I have a set of free tools and many on-line.

Timeline

  1. day 1 Design: UML, DER (database) and web structure, navigation mockup app
  2. Day 2: Creating Login (iPhone + web PHP)
  3. Day 3: Structure iPhone app, navigation between screens
  4. Day 4: Access to the iTunes library and send JSON data to the server
  5. Day 5: Receive message recipient list and send messages to other users
  6. Day 6: Internationalization and Testing, detect leaks Memmory
  7. Day 7: Graphics and Publishing on the App Store.

Tools

  • Mobile iPhone

    • X-Code for elbowing Objective C.
    • Articles in the iOS Dev Center Apple.
    • Library FMDB for SQLite database.
  • Others

    • Apache
    • MySQL Database
    • FTP Client Filezilla
    • Producteev to manage tasks for Mac, iPhone or Web, very good to keep tidy (free)
    • Packs of icons free
In a future post I'll tell you more about the idea to develop " Mussage, Musical Message ".
A nudge!
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UPDATE: Due to the many questions I received about iPhone application development / Mobile / Tablets, I created a new post of FAQs in the collecting and updating I'll attempt to answer and clarify your doubts! The FAQ link is: Create an iPhone app
UPDATE 2: I also created a form to send me request budgets for developing applications for iPhone and Android.
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Categories: Philosophy , General , Rain

Weekend Madness: Startup Weekend Madrid 2011

5 comments June 13th, 2011 5 comments

Go or no go?

I was in doubt I join or not the event. I read on a blog for entrepreneurs: Startup Weekend Madrid a meeting of entrepreneurs from various fields, technology, design, marketing, business and the goal of developing an idea from Friday June 3 in the afternoon, Saturday and Sunday in a marathon work to appear before a jury of 4 inverters on Sunday night.

I signed, I took the ticket Santiago - Madrid, booked hotel near the metro Gran Via and packed my things. On the flight I thought if you present an idea or not. It is somewhat difficult: first "deliver" your idea to an unknown public, second trial with the possibility of being devalued, third, the challenge given to understand and convey the idea in just 1 minute.

Have an idea

In the event that organized the girls in the pool They 2.0 (which is the flag to encourage and support women who dare to undertake) had emailed us with some very interesting slides about how to give your elevator pitch of 1 minute: present, pose a problem and your solution highlighting what makes it innovative and original. I wrote my idea and then I read my own pace with the iPhone stopwatch. Conclusion: impossible to say everything in 1 minute!. Then had to cut things and phrases, adjectives ... and ... best to write again.

Came that Friday afternoon and the meeting was interesting, I exchanged words with several participants, the usual questions of "you're doing?", "Going to present idea?", "Is the first time you come to an event like this? ". Madrid OnRails space was 100%, we were 90 entrepreneurs and soon to blow up the wifi router!. 33 we presented ideas, I was number 26 and while watching the parade of 60 seconds of my ancestors made me more and more nervous.

Opened fire: "My name is Juan Ignacio and I come to propose to create the toy of the future ..."

I left my 60 seconds of pure adrenaline, my heart was beating and beating me. The proposals were then voted and only a few survived the new stage, we became 17 and had to settle for multidisciplinary teams to tackle the rest of the weekend. I had four almost instantly: Mathew American designer, game designer Antonio, Juan Diego creative marketer and Jimmy a manufacturing expert and social relations. Later we join Clara, mother and web designer.

Undertake Saturday and Sunday

What I can say? For me it was clear that if these five people were on my team and support my idea was because they were crazier than me. But what a cute moment! It's amazing to see people get involved in your project and work involved and really believe in what they are doing. On Saturday and Sunday work hard, but we allow outputs, lectures and many jokes. Work having fun, surrounded by dolls, toys, with aluminum foil on their heads to try to improve the wifi signal and getting to know a bit more between us. Do not forget that just hours before we were totally unknown.

Thus was born PincheToys , a toy hybrid between real and virtual children. A "multi-world toy." We liked the idea, but as much as we liked also thought it was the wildest of the 10 that would be presented this Sunday 19hs before the investors .

It was 18.30hs and ended our Powerpoint. Now to try!? No. There was no time and also as I said Jimmy, "which comes out naturally." I like crazy ... I thought, "this will be a disaster."

Go out there

They began the presentations and we were number 6. The other very interesting projects, good proposals, but when they reached the returns of investors saw how quickly detect weaknesses and weak spots.

Our turn came, I had taken a shot of whiskey before going out there but only found Coca Light.

We start our presentation and miraculously was out, giving fluíamos ... would like an informal chat with explanatory and touches of humor. Applause. Our return was initiated by Dove Hair (MIT!) Who told us that although he had seen other usb dolls on the market liked the creativity in the proposal and also be useful both in the computer game as in real life. We had a very positive response! of course we said we would have to manage well the Logistic and distribution to stores to achieve our company.

I was very happy with everything, how he had gone, the good team that we put together, great work we had done. FIN, was done for me. Weekend over, very happy, it was worth all the effort.

And then the impossible happened: the jury selected us as the Best Project .

I CRE BLE IN.

A weekend of madness.

EVA 2009 (power by ADVA)

No comments December 30th, 2009 No comments

ADVA is a community with 9 years of life dedicated to developing video games Argentine (Game Developers Association of Argentina), if you want this type of development or what is the wider world of video game please visit.

Every year (and near the end of it) ADVA performed EVA (Exhibition Game Argentinos), held this year at the University of Belgrano (in zabala 1837), were about 55 talks and lectures, all geared to the development world game.

Each year is better, and each year we soprendemos with Argentine products are developed!

Take the little camera and film achieves only 3 full one-hour lectures each that might be of interest:

Cocos2d talk, iphone framework to develop games quickly and easily, by Ricardo Quesada http://www.cocos2d-iphone.org/ (sorry for the audio, was far)

Game Design Workshop by Nick Fortugno (English), very funny (only the first time)

Video nimble, agile explanation of methodology applied to video games, by three melons.

Enjoy

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