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Project: Map of Plaza de Mayo for Counter Strike

(Post retroactive, 3 years)
At some point in my life I also maps to video games, I started with the well-known Counter Strike / Half Life, then XIII, Battlefield 1942, Battlefield 2, and others.
Actually, I love, is something I will definitely do it again.
In learning tool ( VALVE HAMMER EDITOR ), replicate several locations, two houses, a kitchen, and the last thing I did was an office where laburaba ( GameLoft ) of this work I left and not come to end, buuuh ![]()
Release 2 version of Half-Life (HL) and I could not test the new engine resitir, loved it, and then I joined a group / forum that monkeys also made maps, I wrote some tutorials like this , and so ( www.mapland.com.ar, there is no more
.)
An ordinary day I ... "I have to do something that is not done!" ... (Go ... how many times I told
)
And I thought about doing something ... something that represents Argentina, something that is easily recognizable, and especially taking advantage of new technology HL2 (Much more polygons than one).
I thought about the obelisk, but it seemed too simple and not very conducive to a conflict "war" (basically putting obstacles cover from enemy fire).
Then it occurred to me represent the Plaza de Mayo! (The green roof above the plaza)
View Larger Map
On April 2, 2005 (after I tell them because the date) I went to the square with my wife and my daughters and Continue reading "Project: Map of Plaza de Mayo for Counter Strike" »
Tutorial: Textures from photographs (for games and other uses)
The idea of this tutorial is to show the steps from how to get a photo display for use as texture maps for games and other applications (written two years ago or more, when I went to create a map of the Plaza de Mayo for counter strike 2).
Requirements: Photoshop 7 or higher.
Pictures
First we have the photographs of the building in question, for example, I elected the nation's bank (the one in front of the Casa Rosada in Plaza de Mayo) (to download the images click here )
Continue reading "Tutorial: Textures from photographs (for games and other applications)" »













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