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I built a miniature UFO flying!

7 comments July 11th, 2010 7 comments

The short film about a UFO in Buenos Aires I will continue doing, but until you have well-defined plan to tell the story, I will not go forward. I decided to aim my guns to practice with digital tools for maximum realism possible in VFX that I got ...

To tell the story in a way that is understandable and has a good dramatic structure, and so make the viewer can easily understand, I decided to make a 3-month course on script and audiovisual production and Paul Cullel Jorge Maestro (highly recommended). The truth is that more and more interested in my field which fosters creativity.

To test lighting, materials and others, made a flying saucer WTF? Cold porcelain and metallic paint with acrylic paint, it is so:

mini-ovni

Mini UFO cold porcelain

While I was playing my girls played with the dish I came to give life, sisi, mini-UFO had just created, I thought it would be fun to do and the story that could have could be very funny, I got to work and I wrote a "script" well cortito, this is what came out:

Yes, a pity the actor of cardboard, which was repeated 25 times to finish it: - /, it was 4 am when it was recorded, would not leave for tomorrow, and no player had another device nearby.

So you saw my machine as he did so:

screenshot mini-ovni

(Click to enlarge) working with two monitors: the first you can see the post and the 3D UFO, while the colors equalized.

Technical data:

Camera: Sony HDR-XR200V
Recording: Two days, 4 to 6 am each day.
Total Number of outlets: 50
Courts in the final shot: 2
Number of Files: 11 511 (each sequence is passed to TGA)
Total weight of the archives: 11,707 MB (about 12 gigabytes)
Or software used: Photoshop Boujou + 3ds max + EDIUS + + Vegas + After effects (among others)
Approximate time of development: 50 hours (including learning to use some tools)
Beverages: soft 3, 6 beers (to kill the coffee).
Bathroom: 11 times.
Beer Café to kill: 18.

Well, I hope you liked it as much as I do, despite the time it takes and artistic problems suffered, was a very good experience.

... And I'm about to finish the prototype ....

We invite comments ;)

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